Having both visible at the same time is wrong and looks terrible as they clip through each other. The low resolution terrain is less detailed both in terms of the number of polygons and the texture resolution, and it should only be used in distant views and as a temporary placeholder in close-up views until the high resolution terrain loads in. Since it seems to show up after using a wayshrine within the zone I started porting to another zone if the texture was wrong after I ported within a zone (port wayshrine to wayshrine within one zone - check if texture/ground looks right, if yes I go about my day but if no I port to another zone and then back)įYI, what happens is that the low resolution terrain and the high resolution terrain are both rendered at the same time. (I need a new hard drive!) It never loading is a new issue for me.Įdit: Deleting the Shader Cache fixed the problem for a few hours, but then it started again. I HAVE had this issue elsewhere in the game BUT the texture will "pop-in" if I wait at most 30sec.
![whiterun textures messed up whiterun textures messed up](https://images.coplusk.net/project_images/98520/image/full_14738_331565960787_750745787_9740394_6245328_n_1311524333.jpg)
It never loads, reloadui doesn't fix it, logging out and back in did fix it for my immediate area but travelling outside that and more untextured ground. Only had this issue crop up today in Western Skyrim (when I finally started the main questline - of course! lol) I've fully explored both Western Skyrim and Blackreach and hadn't had an issue with this until today.